RollServe

A dice tavern for one player

Read the order.
Roll the night.

Every customer orders in dice. Keep the faces that already fit, send the rest back to the cup, and serve before their patience runs out — one hundred nights of it.

  • 100 nights
  • 10 regulars
  • 6 symbols
  • Offline single player

Six faces, one language

Every order is written in these, and so is every roll.

Sun

Moon

Star

Flame

Leaf

Water

Built to read.

The parchment names three symbols, and sometimes one the customer will not accept. Everything you need to decide is on screen at once.

Built to hold.

Tap a die that already fits and it locks in place. Two rerolls per customer, and every throw spends a little of their patience.

Built to keep.

Progress saves on your own device, mid-shift included. No account, no network, nothing to sign up for.

One customer at a time

A serve, start to finish

  • Shake the cup and turn it over — three dice land on the felt
  • Lock the faces the order already wants, and reroll the rest
  • Match all three for a perfect serve, two for a safe one
  • Signature orders from a regular pay more than usual
  • Miss, or run the clock out, and the customer leaves unhappy
Two dice locked on Moon and Flame, the third waiting to be rerolled

One hundred nights

Five chapters of twenty. Clear a night to earn up to three stars and open the next.

  1. Brass Lamplight
    01

    Brass Lamplight

    The little tavern where the story starts, and where the first lamp is lit.

    Nights 1–20
  2. Moon Harbour Market
    02

    Moon Harbour Market

    A night market on the water, loud with traders and lantern light.

    Nights 21–40
  3. Ember Carnival
    03

    Ember Carnival

    Firelight, drums and a restless crowd that never quite settles.

    Nights 41–60
  4. Silver Masquerade
    04

    Silver Masquerade

    A hall where nobody gives a straight name, and every order has a catch.

    Nights 61–80
  5. Golden Eclipse
    05

    Golden Eclipse

    The festival everything has been building towards, under a covered sun.

    Nights 81–100

Five sets of dice

Better dice nudge the roll towards the symbols an order still needs. They never guarantee a face — they only tilt the odds.

Innkeeper Oak dice

Innkeeper Oak

The grain remembers every lucky throw.

Base tier
Anvil Iron dice

Anvil Iron

Falls heavy, and bows to no coincidence.

+16%
Echo Copper dice

Echo Copper

Wakes the light between its edges.

+32%
Moonlit Silver dice

Moonlit Silver

The moon favours a steady hand.

+48%
Eclipse Gold dice

Eclipse Gold

Tonight, fate is willing to look twice.

+65%

Ten regulars

Each arrives with their own order and their own patience, and turns up more often as you work through the chapters.

Lyra
Lyra
Borin
Borin
Elowen
Elowen
Pip
Pip
Madam Vela
Madam Vela
Corin
Corin
Tessa
Tessa
Orrin
Orrin
Selene
Selene
Aurelius
Aurelius

Pull up a stool.

Portrait, one hand, no account and no network. Progress is saved on your own device and never leaves it. All coins are play-only and have no real-world value. This game does not offer real-money gambling or real prizes.