RollServe

Behind the bar

Gameplay Guide

Last updated: 23 August 2026

The six symbols

Every die has six faces: Sun, Moon, Star, Flame, Leaf and Water. Every order is written in those symbols, and so is every roll.

Serving one customer

A customer sits down and their order appears on the parchment. Shake the cup, turn it over, and three dice land on the table. Tap any die that already shows a symbol the order wants — it locks in place and will not change. Tap it again to release it.

Rerolling throws every unlocked die again. You have two rerolls per customer, and each one costs a slice of their patience. When the dice are as close as you can get them, serve.

Order types

Not every order is a plain list of three symbols.

Some regulars also have a signature order, which is worth more than usual when you get it right.

How a serve is scored

If patience runs out before you serve, the customer leaves on their own and that order pays nothing.

Stars and nights

Each night has its own roster of customers and its own targets: a minimum number served, a coin target, and a perfect-order target. Meeting more of them earns more stars, up to three. Clearing a night unlocks the next one.

There are one hundred nights in five chapters of twenty — Brass Lamplight, Moon Harbour Market, Ember Carnival, Silver Masquerade, and Golden Eclipse. Every twentieth night closes its chapter.

Dice and cups

Coins buy better dice and cups. Each tier raises the chance that a rolling die lands on a symbol the order still needs — Innkeeper Oak has no bonus, Anvil Iron adds a little, and Eclipse Gold adds the most. Cups work the same way and stack with the dice.

Equipment never forces a face. It only shifts the odds, and a run of bad luck is always possible.

Items

Items are bought from the shop and used during a night.

Tables and tasks

Five felt tables change how the bar looks, from the house green through to obsidian and gold. They are decoration only and do not affect the dice.

Tasks come in three lists — main, long-term, and daily. Daily tasks refresh with the calendar day. Collecting a finished task pays coins and experience, which raises your level.

Saving

Progress saves automatically, including a night left half-finished. Closing the game mid-shift and returning later puts you back at the same customer.